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Old Mar 20, 2007, 09:28 PM // 21:28   #1
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Default PC Gamer Has Landed!

Finally, the day we've been awaiting has arrived. We want to confirm that there have been Asura Miniature key registrations, so yes, the magazine has begun to reach players.
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Old Mar 20, 2007, 09:31 PM // 21:31   #2
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Question is...where are these players...and how can I steal their copys of the mag so I can scan them in....


Good news, I suppose only a matter of hours now.
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Old Mar 20, 2007, 09:33 PM // 21:33   #3
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ONE WORD GAILE: OMG!


Do i smell official announcement from Anet sometime next week?
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Old Mar 20, 2007, 09:36 PM // 21:36   #4
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scan those babies!!!!!!!!!1

j/k.........a synopsis with important points would be great, to hold me over until it hits the supermarkets
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Old Mar 20, 2007, 09:39 PM // 21:39   #5
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An actual summary would be nice until I can get my own copy, which should arrive in a day or so.
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Old Mar 20, 2007, 09:41 PM // 21:41   #6
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This is just quoting from the old thread from a guy who got the magazine(liquid Steel)

Quote:
Summary:

They are abandoning the Campaign format because it required them to reinvent GW completely for every chapter, and it began to feel 'bloated' to them. The Expansion, and increased timeframe, allow them to do what they want to with the game, without worrying about new professions, or pre-lvl20 content

BETA for GW2 in 2008

eye of the north
HOLIDAY 2007 RELEASE

40 new armor sets, 150 new skills (including 50 pve only), 10 new heroes

"extend character development beyond level 20" ~James Phinney~

EOTN will supposedly link GW1 and 2

underground complex of tunnels through all three 'continents' present thus far is revealed.

Three acts:
Act1 takes you through 18 underground dungeons to help the dwarves defend against 'the fiery Destroyer', eventually taking you to the Asura and Norns (races)
Act2 has three story arcs ranging from exploring the Norns, to the Charr homeland, to an Asura resistance of the Destroyer
Act3 pits you against the Great Destroyer

Far shiverpeaks are Norn Lands, Charr homeland is north of ascalon, Asurans are near Maguuma, Tyrian catacombs stretch across the entire continent presumably

GWEN


Guild Wars 2 summary in progress, hold tight!
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Old Mar 20, 2007, 09:43 PM // 21:43   #7
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hm, will need to camp out at a bookstore on april 3rd.....I dont subscribe to many magazines since they get demoslished if they get to me in the mail---

though hope some people abridge the info on the forums so that we can have the info sooner.
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Old Mar 20, 2007, 09:44 PM // 21:44   #8
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Two things I guess:

1) Underground passages? So this means that EOTN is set in the final part of the Tyria/Elona supercontinent?

2) Any chance of level cap confirmation before the press release?
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Old Mar 20, 2007, 09:44 PM // 21:44   #9
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Sweet. I like how GW:EN Is going to hook us up to GW 2.

Thanks A-net for not letting us down!
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Old Mar 20, 2007, 09:45 PM // 21:45   #10
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This is some interesting stuff. And it seems that everything in the Inquiry is true eh?

*awaits for the grumblings about how races or "cute" races will ruin the game*
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Old Mar 20, 2007, 09:46 PM // 21:46   #11
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YES YES YES YES YES YES YES YES.... oh and yes. Destroyer= The one in the dwarven myths correct?... I guess its off to Sorrows furnace with me.

Last edited by scrinner; Mar 20, 2007 at 10:05 PM // 22:05..
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Old Mar 20, 2007, 09:46 PM // 21:46   #12
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wow I read that and my excitement faded away very fast. plz say its not so that theyre gonna extend lvl cap past 20. I refuse to play a game where you have to grind for years on end to play high-lvl pvP.
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Old Mar 20, 2007, 09:47 PM // 21:47   #13
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WOOOOwooototototototoooot......im starting to save the 50$
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Old Mar 20, 2007, 09:47 PM // 21:47   #14
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awesome =) ya i'm with retribution how will en link with gw 2.. ohh and gwen eh.. lol.
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Last edited by Mercury Angel; Mar 31, 2007 at 03:23 AM // 03:23..
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Old Mar 20, 2007, 09:47 PM // 21:47   #15
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Again quoting from Liquid Steel and keeping this post updated!!
Quote:
Guild Wars 2 Summary
Hundreds of years later, in Tyria... sounds more of a race-reliant struggle.

Predominately open worlds, with Instancing as a secondary feature in some areas (not positive on the interpretation). Hundreds of people in the same area, and choices that the population as a whole change the quest structure. PCG gave an example of choosing to rally against a dragon or not. Those that help, gain loot and xp. If the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population. Very cool idea IMO.

I'll just take the level cap stuff directly - "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap"

Sidekicks simlar to CoH, allowing powers to seep from a high level character to a friendly lower level char.

'Click to move' will be abandonned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'

destroyable environments?

no real world limitations to servers. you pick a 'world', but can switch between the realms.

World vs World combat sounds to be a massive scale capture the flag (AB style?) with no minimum or maximum party size. Big-ass raids that can supposedly take place for weeks on end. At the end, the 'world' will be reset, and it will start again it seems.

GvG will still be present, as a more balanced form where everyone is on a level playing field.

Companions: NPC like heros can join you (like a pet it sounds), and dont count towards your party. Not using this feature lets you be mroe powerful.

I think I read somewhere in here that it will be mission-based, but I didn't see it in my quick second-look.

As of now, there will be no monthly fees, and no 'campaigns'... mini-expansions, and expansions are hinted at.

If I think of something else, I will add it... or someone else can :P
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Old Mar 20, 2007, 09:47 PM // 21:47   #16
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The continent is for max level characters only.
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Old Mar 20, 2007, 09:48 PM // 21:48   #17
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Quote:
Guild Wars 2 Summary
Hundreds of years later, in Tyria... sounds more of a race-reliant struggle.

Predominately open worlds, with Instancing as a secondary feature in some areas (not positive on the interpretation). Hundreds of people in the same area, and choices that the population as a whole change the quest structure. PCG gave an example of choosing to rally against a dragon or not. Those that help, gain loot and xp. If the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population. Very cool idea IMO.

I'll just take the level cap stuff directly - "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap"

Sidekicks simlar to CoH, allowing powers to seep from a high level character to a friendly lower level char.

'Click to move' will be abandonned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'

destroyable environments?

no real world limitations to servers. you pick a 'world', but can switch between the realms.

World vs World combat sounds to be a massive scale capture the flag (AB style?) with no minimum or maximum party size. Big-ass raids that can supposedly take place for weeks on end. At the end, the 'world' will be reset, and it will start again it seems.

GvG will still be present, as a more balanced form where everyone is on a level playing field.

Companions: NPC like heros can join you (like a pet it sounds), and dont count towards your party. Not using this feature lets you be mroe powerful.

I think I read somewhere in here that it will be mission-based, but I didn't see it in my quick second-look.

As of now, there will be no monthly fees, and no 'campaigns'... mini-expansions, and expansions are hinted at.

If I think of something else, I will add it... or someone else can :P
Just to carry my second post over
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Old Mar 20, 2007, 09:48 PM // 21:48   #18
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Okay, I'm very intersted in Guild Wars 2.. not so much about the expansion but very much about the new way that zones will be dealt with.. I think it will give the game an ever changing and evolving feel.

Last edited by natuxatu; Mar 20, 2007 at 09:53 PM // 21:53..
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Old Mar 20, 2007, 09:49 PM // 21:49   #19
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'Click to move' will be abandoned in favour of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'
For real?
That's AWESOME. But it's starting to look like WoW a bit too much imo.
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Old Mar 20, 2007, 09:50 PM // 21:50   #20
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Wow...just when my interest in GW was declining, Anet pulled pocket rockets.

Nice job
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