Mar 20, 2007, 09:31 PM // 21:31
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#2
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Hold it!
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
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Question is...where are these players...and how can I steal their copys of the mag so I can scan them in....
Good news, I suppose only a matter of hours now.
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Mar 20, 2007, 09:33 PM // 21:33
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#3
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Krytan Explorer
Join Date: Nov 2006
Location: H-Town
Guild: The Battle Bakery [vPie]
Profession: N/
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ONE WORD GAILE: OMG!
Do i smell official announcement from Anet sometime next week?
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Mar 20, 2007, 09:36 PM // 21:36
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#4
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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scan those babies!!!!!!!!!1
j/k.........a synopsis with important points would be great, to hold me over until it hits the supermarkets
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Mar 20, 2007, 09:39 PM // 21:39
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#5
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Krytan Explorer
Join Date: Aug 2006
Guild: Fiction We Live In [FaKe]
Profession: W/R
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An actual summary would be nice until I can get my own copy, which should arrive in a day or so.
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Mar 20, 2007, 09:41 PM // 21:41
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#6
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Academy Page
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Quoting from Liquid Steels post(all credit to him)
This is just quoting from the old thread from a guy who got the magazine(liquid Steel)
Quote:
Summary:
They are abandoning the Campaign format because it required them to reinvent GW completely for every chapter, and it began to feel 'bloated' to them. The Expansion, and increased timeframe, allow them to do what they want to with the game, without worrying about new professions, or pre-lvl20 content
BETA for GW2 in 2008
eye of the north
HOLIDAY 2007 RELEASE
40 new armor sets, 150 new skills (including 50 pve only), 10 new heroes
"extend character development beyond level 20" ~James Phinney~
EOTN will supposedly link GW1 and 2
underground complex of tunnels through all three 'continents' present thus far is revealed.
Three acts:
Act1 takes you through 18 underground dungeons to help the dwarves defend against 'the fiery Destroyer', eventually taking you to the Asura and Norns (races)
Act2 has three story arcs ranging from exploring the Norns, to the Charr homeland, to an Asura resistance of the Destroyer
Act3 pits you against the Great Destroyer
Far shiverpeaks are Norn Lands, Charr homeland is north of ascalon, Asurans are near Maguuma, Tyrian catacombs stretch across the entire continent presumably
GWEN
Guild Wars 2 summary in progress, hold tight!
LiQuId StEeL is online now Report Bad Post Reply With Quote
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Mar 20, 2007, 09:43 PM // 21:43
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#7
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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hm, will need to camp out at a bookstore on april 3rd.....I dont subscribe to many magazines since they get demoslished if they get to me in the mail---
though hope some people abridge the info on the forums so that we can have the info sooner.
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Mar 20, 2007, 09:44 PM // 21:44
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#8
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Academy Page
Join Date: Feb 2007
Location: England, UK
Guild: Scouts of Tyria [SoT]
Profession: W/
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Two things I guess:
1) Underground passages? So this means that EOTN is set in the final part of the Tyria/Elona supercontinent?
2) Any chance of level cap confirmation before the press release?
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Mar 20, 2007, 09:44 PM // 21:44
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#9
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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Sweet. I like how GW:EN Is going to hook us up to GW 2.
Thanks A-net for not letting us down!
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Mar 20, 2007, 09:45 PM // 21:45
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#10
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Jungle Guide
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This is some interesting stuff. And it seems that everything in the Inquiry is true eh?
*awaits for the grumblings about how races or "cute" races will ruin the game*
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Mar 20, 2007, 09:46 PM // 21:46
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#11
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Wilds Pathfinder
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YES YES YES YES YES YES YES YES.... oh and yes. Destroyer= The one in the dwarven myths correct?... I guess its off to Sorrows furnace with me.
Last edited by scrinner; Mar 20, 2007 at 10:05 PM // 22:05..
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Mar 20, 2007, 09:46 PM // 21:46
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#12
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Krytan Explorer
Join Date: Nov 2006
Location: H-Town
Guild: The Battle Bakery [vPie]
Profession: N/
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wow I read that and my excitement faded away very fast. plz say its not so that theyre gonna extend lvl cap past 20. I refuse to play a game where you have to grind for years on end to play high-lvl pvP.
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Mar 20, 2007, 09:47 PM // 21:47
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#13
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Jungle Guide
Join Date: Sep 2005
Location: Canada/Quebec
Profession: N/
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WOOOOwooototototototoooot......im starting to save the 50$
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Mar 20, 2007, 09:47 PM // 21:47
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#14
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Banned
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awesome =) ya i'm with retribution how will en link with gw 2.. ohh and gwen eh.. lol.
Advertisement removed
Last edited by Mercury Angel; Mar 31, 2007 at 03:23 AM // 03:23..
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Mar 20, 2007, 09:47 PM // 21:47
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#15
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Academy Page
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Again quoting from Liquid Steel and keeping this post updated!!
Quote:
Guild Wars 2 Summary
Hundreds of years later, in Tyria... sounds more of a race-reliant struggle.
Predominately open worlds, with Instancing as a secondary feature in some areas (not positive on the interpretation). Hundreds of people in the same area, and choices that the population as a whole change the quest structure. PCG gave an example of choosing to rally against a dragon or not. Those that help, gain loot and xp. If the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population. Very cool idea IMO.
I'll just take the level cap stuff directly - "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap"
Sidekicks simlar to CoH, allowing powers to seep from a high level character to a friendly lower level char.
'Click to move' will be abandonned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'
destroyable environments?
no real world limitations to servers. you pick a 'world', but can switch between the realms.
World vs World combat sounds to be a massive scale capture the flag (AB style?) with no minimum or maximum party size. Big-ass raids that can supposedly take place for weeks on end. At the end, the 'world' will be reset, and it will start again it seems.
GvG will still be present, as a more balanced form where everyone is on a level playing field.
Companions: NPC like heros can join you (like a pet it sounds), and dont count towards your party. Not using this feature lets you be mroe powerful.
I think I read somewhere in here that it will be mission-based, but I didn't see it in my quick second-look.
As of now, there will be no monthly fees, and no 'campaigns'... mini-expansions, and expansions are hinted at.
If I think of something else, I will add it... or someone else can :P
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Mar 20, 2007, 09:47 PM // 21:47
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#16
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Ascalonian Squire
Join Date: Nov 2006
Profession: W/Mo
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The continent is for max level characters only.
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Mar 20, 2007, 09:48 PM // 21:48
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#17
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Desert Nomad
Join Date: Jul 2005
Location: /u/liquidsteel30
Guild: Ego Trip From Rank [ZERO]
Profession: W/Mo
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Quote:
Guild Wars 2 Summary
Hundreds of years later, in Tyria... sounds more of a race-reliant struggle.
Predominately open worlds, with Instancing as a secondary feature in some areas (not positive on the interpretation). Hundreds of people in the same area, and choices that the population as a whole change the quest structure. PCG gave an example of choosing to rally against a dragon or not. Those that help, gain loot and xp. If the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population. Very cool idea IMO.
I'll just take the level cap stuff directly - "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap"
Sidekicks simlar to CoH, allowing powers to seep from a high level character to a friendly lower level char.
'Click to move' will be abandonned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'
destroyable environments?
no real world limitations to servers. you pick a 'world', but can switch between the realms.
World vs World combat sounds to be a massive scale capture the flag (AB style?) with no minimum or maximum party size. Big-ass raids that can supposedly take place for weeks on end. At the end, the 'world' will be reset, and it will start again it seems.
GvG will still be present, as a more balanced form where everyone is on a level playing field.
Companions: NPC like heros can join you (like a pet it sounds), and dont count towards your party. Not using this feature lets you be mroe powerful.
I think I read somewhere in here that it will be mission-based, but I didn't see it in my quick second-look.
As of now, there will be no monthly fees, and no 'campaigns'... mini-expansions, and expansions are hinted at.
If I think of something else, I will add it... or someone else can :P
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Just to carry my second post over
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Mar 20, 2007, 09:48 PM // 21:48
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#18
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Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
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Okay, I'm very intersted in Guild Wars 2.. not so much about the expansion but very much about the new way that zones will be dealt with.. I think it will give the game an ever changing and evolving feel.
Last edited by natuxatu; Mar 20, 2007 at 09:53 PM // 21:53..
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Mar 20, 2007, 09:49 PM // 21:49
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#19
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Wilds Pathfinder
Join Date: Jun 2006
Location: Belgium
Guild: Legion of Sacred Light [LSL]
Profession: W/
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'Click to move' will be abandoned in favour of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'
For real?
That's AWESOME. But it's starting to look like WoW a bit too much imo.
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Mar 20, 2007, 09:50 PM // 21:50
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#20
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: W/
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Wow...just when my interest in GW was declining, Anet pulled pocket rockets.
Nice job
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